Sandstone v1.1


Sandstone v1.1 Changelog

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- Added sparkle animation to draw attention to Act 3 lava path .

- Added 10 additional shrubs and a HalfBalm in a jug to make things a little more forgiving.

- Added basic description of Fastbalm to Yamm vendor dialog so player has chance of at least vaguely understanding it's benefits before use.

- Changed 'Stonestorm' to 'Skystorm' in several dialog sections that didn't yet reflect the updated name for the occurrance.

- Fixed abandoned fort door dialog (Thanks Goose 3 for the catch)

- Added clue to 'are you sure' prompt before switching from Wrix back to hero; now indicates that player may want to visit someone else before proceeding (Thanks to JJ for the perfect wording) 

- Simplified herbalist interactions, player now receives full possible number of balms in one shot. (Thanks to Rubescen & Trihan here: https://forums.rpgmakerweb.com/index.php?threads/doing-math-in-an-event.124632/#...)

- Fixed bug where Hough continues to admonish player even after he leaves town to fix his machine.

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